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	<title>sprawler</title>
	<link>http://s-p-r-a-w-l.com/blog</link>
	<description>general specialist</description>
	<lastBuildDate>Thu, 13 May 2010 01:18:34 +0000</lastBuildDate>
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	<item>
		<title>radical : nature</title>
		<description>For my Nature of Code final, I presented a part of my working thesis to show how the lighting pattern of the project was using principles learned from class.  I struggled for some time to try to come up with a sketch that would make sense for the project but ...</description>
		<link>http://s-p-r-a-w-l.com/blog/2010/05/12/radical-nature/</link>
			</item>
	<item>
		<title>midterm : the DLA remix</title>
		<description>In the end, I forewent using Toxi's library and instead opted to implement particle systems because I wanted a better understanding of how to use them.  Here is a video of the end result. I added some perlin noise to vary the color and add a bit more sparkle ...</description>
		<link>http://s-p-r-a-w-l.com/blog/2010/03/02/midterm-the-dla-remix/</link>
			</item>
	<item>
		<title>midterm proposal</title>
		<description>For my midterm in Nature of Code, I'd like to be able to simulate a part of my evolving thesis idea which broadly speaking, is the notion of a parasitic lighting system that draws electricity to nourish its own expanding, growing needs.  This 'nourishment' is redirected towards the dynamic growth ...</description>
		<link>http://s-p-r-a-w-l.com/blog/2010/02/23/midterm-proposal/</link>
			</item>
	<item>
		<title>MY USER: THE ULTIMATE PLAYER</title>
		<description>latest thought towards the thesis-gauntlet...

Who is my user?

OK, so I got it.  My User, is an active participant with the power to recreate space. User 1. Master Control Program 0.

 </description>
		<link>http://s-p-r-a-w-l.com/blog/2010/02/20/my-user-the-ultimate-player/</link>
			</item>
	<item>
		<title>ooooscillating</title>
		<description>For Nature of Code last week, we had to program an example of something demonstrating oscillating movement.  Although I originally thought of the particular forces that exist between the nucleus and electrons of an atom, I decided to play up the idea by relating the gravitational mass of the ...</description>
		<link>http://s-p-r-a-w-l.com/blog/2010/02/15/ooooscillating/</link>
			</item>
	<item>
		<title>spandex restretched</title>
		<description>
Mike and I have been continuing our progress with our series of video projections up at the Bronx Museum with Acconci studios.  We decided that some new, better footage was required, so we filmed a new series of objects with the intention of keeping it purely abstract instead of the ...</description>
		<link>http://s-p-r-a-w-l.com/blog/2010/01/18/spandex-restretched/</link>
			</item>
	<item>
		<title>weather reported</title>
		<description>

As the final revision to the yahoo weather XML assignment, I thought it appropriate to place it within more of a spatial context, moving the whole frame back into space and letting the information interact with the blinds by having the text be enveloped by the movement.

Weather Data Visualization from ...</description>
		<link>http://s-p-r-a-w-l.com/blog/2010/01/12/weather-reported/</link>
			</item>
	<item>
		<title>deathstar automata</title>
		<description>

Deathstar Automata is a modular video "pod" that can be reconfigured and built as a simultaneous sculptural wall divider and multi-plane projection surface.  Its form and content is a physical manifestation of a branching recursion.  As a video sculpture it utilizes a geometrical shape as the means for creating modular ...</description>
		<link>http://s-p-r-a-w-l.com/blog/2009/12/07/deathstar-automata/</link>
			</item>
	<item>
		<title>video sculpture final proposal</title>
		<description>drawing. front elevation

drawing. side elevation

rendering: rhino/photoshop color study

Forgive me.  I sort of know where I'm going here and I sort of don't.  It started off as a project with Adam Lassy using boxes and QR codes to implement Augmented Reality on top of the forms.  The idea started off as ...</description>
		<link>http://s-p-r-a-w-l.com/blog/2009/11/29/video-sculpture-final-proposal/</link>
			</item>
	<item>
		<title>bad to bad ass</title>
		<description>UPDATE:

military expenditures visualized as a familiar video game.  The size of the explosion is directly proportional to the amount of money spent, in millions of dollars.


the "bad" data visualizations that we are starting off with:

(1) NYC waste

  

(2) Military expenditures

(3) topographical map


GAME PLAN




 </description>
		<link>http://s-p-r-a-w-l.com/blog/2009/11/05/bad-to-bad-ass/</link>
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